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 Sujet du message: ICC - Update sur les attemps en normal mode!
MessagePublié: 08 Février 2010, 22:42  
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Blue post :

Après la maintenance de cette semaine, les raids ne perdront plus d'attempts en normal mode lors de wipe sur les boss : Putricide, Blood-Queen Lana'thel, Sindragosa et Lich King.

Il y aura toutefois la limite d'attempts en Heroic mode


Pour le lien du post : http://forums.worldofwarcraft.com/threa ... 5833&sid=1
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 Sujet du message: Re: ICC - Update sur les attemps en normal mode!
MessagePublié: 08 Février 2010, 22:44  
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Easiest the game bliz !


Oasis Fruit Zoo
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 Sujet du message: Re: ICC - Update sur les attemps en normal mode!
MessagePublié: 09 Février 2010, 03:39  
Inscrit le: 16 Novembre 2007, 01:57
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Ily a écrit:
Easiest the game bliz !



blizz makes the game easier?


In the Toravon encounter, the effect of the Whiteout debuff has been reduced. Additionally, the damage done by Frozen Orbs has been reduced.


http://www.dodfrance.com/news/1695/flas ... ml#contenu
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 Sujet du message: Re: ICC - Update sur les attemps en normal mode!
MessagePublié: 12 Février 2010, 06:35  
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Citer:
Is Icecrown Citadel too easy compared to old raids?
Let's keep things in perspective here. There is a very small percentage of players who have defeated every raid boss in this game consistently for five years straight now. That kind of experience is unparalleled. There's also a very thick system of online resources for providing and sharing strategies which were not nearly as robust for the original game as they are today. The community that's grown around this game has somewhat changed the way the game is played. That's okay though. That's natural.

The fact that at least 25 members of our player base have killed Sindragosa on Heroic difficulty doesn't say much about whether or not the encounter is more complicated than, say, Twin Emperors. In fact, most of the raiders I've talked to who are at, or have killed the Lich King in 25-player mode say that Icecrown Citadel has provided some of the most fun and interesting mechanics this game has yet to offer. Most of the fights today are technically more complex than the fights of old, but the difference is in the tuning and the polish.

I can think of at least a couple of bosses that took a long time for any guild to kill where bugs were a major factor. As soon as the bugs were fixed, the bosses were defeated. There were also several bosses, take Princess Huhuran for example, which weren't necessarily incredibly challenging from a mechanic perspective. The challenge came in the form of requiring that players farm resistance gear from that same instance for weeks and weeks until they stood a chance. Resistance fights have since more or less disappeared. We want the interesting mechanics of a fight and the fun factor of that fight to be what players remember, not that they had to wait for major bugs to get fixed, or farm enough of a specific type of stat to even stand a chance. Of course there are gear checks still in the game, but they're much more reasonable. They allow you to customize your character to your wishes and prove your talent by successfully performing your class/spec role, while also successfully learning and reacting to the mechanics of each fight. These are areas in which guilds like the one to which you're referring excel to an impressive degree.



http://blue.mmo-champion.com/1/23094060 ... raids.html
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 Sujet du message: Re: ICC - Update sur les attemps en normal mode!
MessagePublié: 12 Février 2010, 14:19  
Inscrit le: 16 Novembre 2007, 01:57
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Lichking avec 100 millions d'HP.... jdois admettre que c beaucoup


http://www.dodfrance.com/news/1695/flas ... ml#contenu
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 Sujet du message: Re: ICC - Update sur les attemps en normal mode!
MessagePublié: 12 Février 2010, 17:16  
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Même ratio que n'importe quelle End Boss aka Vashj/Illidan/Kil'jaden/Kael'thas/Archimonde


Oasis Fruit Zoo
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